Level 1: Normal - Not Upgraded

Builds: 1 Soldier per 3s

Supports: 4 Soldiers

Armor: 10

Build Cost: 4 Soldiers

Special: Heals units in range

Builds: 1 Soldier per 3s

Supports: 4 Soldiers

Armor: 10

Build Cost: 4 Soldiers

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Soldier per 3s

Supports: 8 Soldiers

Armor: 15

Upgrade Cost: 4 Soldiers

Special: Heals units in range

Builds: 1 Soldier per 3s

Supports: 8 Soldiers

Armor: 15

Upgrade Cost: 4 Soldiers

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Soldier per 2s

Supports: 16 Soldiers

Armor: 20

Upgrade Cost: 8 Soldiers

Special: Heals units in range

Builds: 1 Soldier per 2s

Supports: 16 Soldiers

Armor: 20

Upgrade Cost: 8 Soldiers

Special: Heals units in range

Level 1: Normal - Not Upgraded

Builds: 1 Archer per 4s

Supports: 4 Archers

Armor: 5

Build Cost: 4 Soldiers

Special: Heals units in range

Builds: 1 Archer per 4s

Supports: 4 Archers

Armor: 5

Build Cost: 4 Soldiers

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Archer per 3s

Supports: 8 Archers

Armor: 10

Upgrade Cost: 4 Archers

Special: Heals units in range

Builds: 1 Archer per 3s

Supports: 8 Archers

Armor: 10

Upgrade Cost: 4 Archers

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Archer per 3s

Supports: 16 Archers

Armor: 15

Upgrade Cost: 8 Archers

Special: Heals units in range

Builds: 1 Archer per 3s

Supports: 16 Archers

Armor: 15

Upgrade Cost: 8 Archers

Special: Heals units in range

Level 1: Normal - Not Upgraded

Builds: 1 Knight per 4s

Supports: 4 Knights

Armor: 0

Build Cost: 4 Soldiers

Special: Heals units in range

Builds: 1 Knight per 4s

Supports: 4 Knights

Armor: 0

Build Cost: 4 Soldiers

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Knight per 3s

Supports: 8 Knights

Armor: 5

Upgrade Cost: 4 Knights

Special: Heals units in range

Builds: 1 Knight per 3s

Supports: 8 Knights

Armor: 5

Upgrade Cost: 4 Knights

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Knight per 3s

Supports: 16 Knights

Armor: 10

Upgrade Cost: 8 Knights

Special: Heals units in range

Builds: 1 Knight per 3s

Supports: 16 Knights

Armor: 10

Upgrade Cost: 8 Knights

Special: Heals units in range

Build Cost: 4 Soldiers

Supports: 0 Units

**Damage/s: 20**

Armor: 50

Special: Heals units in range

**Range(m): 15**

Good against: Slow units, single units

Weak against: Fast units, masses

Supports: 0 Units

Armor: 50

Special: Heals units in range

Good against: Slow units, single units

Weak against: Fast units, masses

Build Cost: 4 Soldiers

Supports: 0 Units

Armor: 0

Can upgrade Soldiers to Level 2 and 3

Can upgrade Archers to Level 2 and 3

Can upgrade Knights to Level 2 and 3

Each upgrade costs 4 Units

Supports: 0 Units

Armor: 0

Can upgrade Soldiers to Level 2 and 3

Can upgrade Archers to Level 2 and 3

Can upgrade Knights to Level 2 and 3

Each upgrade costs 4 Units

Level 1: Normal - Not Upgraded

Builds: 1 Grunt per 3s

Supports: 4 Grunts

Armor: 10

Build Cost: 4 Grunts

Special: Heals units in range

Builds: 1 Grunt per 3s

Supports: 4 Grunts

Armor: 10

Build Cost: 4 Grunts

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Grunt per 3s

Supports: 8 Grunts

Armor: 15

Upgrade Cost: 4 Grunts

Special: Heals units in range

Builds: 1 Grunt per 3s

Supports: 8 Grunts

Armor: 15

Upgrade Cost: 4 Grunts

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Grunt per 2s

Supports: 16 Grunts

Armor: 20

Upgrade Cost: 8 Grunts

Special: Heals units in range

Builds: 1 Grunt per 2s

Supports: 16 Grunts

Armor: 20

Upgrade Cost: 8 Grunts

Special: Heals units in range

Level 1: Normal - Not Upgraded

Builds: 1 Axe Thrower per 4s

Supports: 4 Axe Throwers

Armor: 5

Build Cost: 4 Grunts

Special: Heals units in range

Builds: 1 Axe Thrower per 4s

Supports: 4 Axe Throwers

Armor: 5

Build Cost: 4 Grunts

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Axe Thrower per 3s

Supports: 8 Axe Throwers

Armor: 10

Upgrade Cost: 4 Axe Throwers

Special: Heals units in range

Builds: 1 Axe Thrower per 3s

Supports: 8 Axe Throwers

Armor: 10

Upgrade Cost: 4 Axe Throwers

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Axe Thrower per 3s

Supports: 16 Axe Throwers

Armor: 15

Upgrade Cost: 8 Axe Throwers

Special: Heals units in range

Builds: 1 Axe Thrower per 3s

Supports: 16 Axe Throwers

Armor: 15

Upgrade Cost: 8 Axe Throwers

Special: Heals units in range

Level 1: Normal - Not Upgraded

Builds: 1 Rider per 4s

Supports: 4 Riders

Armor: 0

Build Cost: 4 Grunts

Special: Heals units in range

Builds: 1 Rider per 4s

Supports: 4 Riders

Armor: 0

Build Cost: 4 Grunts

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Rider per 3s

Supports: 8 Riders

Armor: 5

Upgrade Cost: 4 Riders

Special: Heals units in range

Builds: 1 Rider per 3s

Supports: 8 Riders

Armor: 5

Upgrade Cost: 4 Riders

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Knight per 3s

Supports: 16 Knights

Armor: 10

Upgrade Cost: 8 Knights

Special: Heals units in range

Builds: 1 Knight per 3s

Supports: 16 Knights

Armor: 10

Upgrade Cost: 8 Knights

Special: Heals units in range

Build Cost: 4 Grunts

Supports: 0 Units

**Damage/s: 20**

Armor: 50

Special: Heals units in range

**Range(m): 15**

Good against: Slow units, single units

Weak against: Fast units, masses

Supports: 0 Units

Armor: 50

Special: Heals units in range

Good against: Slow units, single units

Weak against: Fast units, masses

Build Cost: 4 Grunts

Supports: 0 Units

Armor: 0

Can upgrade Grunts to Level 2 and 3

Can upgrade Axe Throwers to Level 2 and 3

Can upgrade Riders to Level 2 and 3

Each upgrade costs 4 Units

Supports: 0 Units

Armor: 0

Can upgrade Grunts to Level 2 and 3

Can upgrade Axe Throwers to Level 2 and 3

Can upgrade Riders to Level 2 and 3

Each upgrade costs 4 Units

Level 1: Normal - Not Upgraded

Builds: 1 Skeleton per 3s

Supports: 4 Skeletons

Armor: 10

Build Cost: 4 Skeletons

Special: Heals units in range

Builds: 1 Skeleton per 3s

Supports: 4 Skeletons

Armor: 10

Build Cost: 4 Skeletons

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Skeleton per 3s

Supports: 8 Skeletons

Armor: 15

Upgrade Cost: 4 Skeletons

Special: Heals units in range

Builds: 1 Skeleton per 3s

Supports: 8 Skeletons

Armor: 15

Upgrade Cost: 4 Skeletons

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Skeleton per 2s

Supports: 16 Skeletons

Armor: 20

Upgrade Cost: 8 Skeletons

Special: Heals units in range

Builds: 1 Skeleton per 2s

Supports: 16 Skeletons

Armor: 20

Upgrade Cost: 8 Skeletons

Special: Heals units in range

Level 1: Normal - Not Upgraded

Builds: 1 Mage per 4s

Supports: 4 Mages

Armor: 5

Build Cost: 4 Skeletons

Special: Heals units in range

Builds: 1 Mage per 4s

Supports: 4 Mages

Armor: 5

Build Cost: 4 Skeletons

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Mage per 3s

Supports: 8 Mages

Armor: 10

Upgrade Cost: 4 Mages

Special: Heals units in range

Builds: 1 Mage per 3s

Supports: 8 Mages

Armor: 10

Upgrade Cost: 4 Mages

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Archer per 3s

Supports: 16 Archers

Armor: 15

Upgrade Cost: 8 Archers

Special: Heals units in range

Builds: 1 Archer per 3s

Supports: 16 Archers

Armor: 15

Upgrade Cost: 8 Archers

Special: Heals units in range

Level 1: Normal - Not Upgraded

Builds: 1 Knight per 4s

Supports: 4 Knights

Armor: 0

Build Cost: 4 Skeletons

Special: Heals units in range

Builds: 1 Knight per 4s

Supports: 4 Knights

Armor: 0

Build Cost: 4 Skeletons

Special: Heals units in range

Level 2: Advanced - Upgraded Once

Builds: 1 Knight per 3s

Supports: 8 Knights

Armor: 5

Upgrade Cost: 4 Knights

Special: Heals units in range

Builds: 1 Knight per 3s

Supports: 8 Knights

Armor: 5

Upgrade Cost: 4 Knights

Special: Heals units in range

Level 3: Best - Upgraded Twice

Builds: 1 Knight per 3s

Supports: 16 Knights

Armor: 10

Upgrade Cost: 8 Knights

Special: Heals units in range

Builds: 1 Knight per 3s

Supports: 16 Knights

Armor: 10

Upgrade Cost: 8 Knights

Special: Heals units in range

Build Cost: 4 Skeletons

Supports: 0 Units

**Damage/s: 20**

Armor: 50

Special: Heals units in range

**Range(m): 15**

Good against: Slow units, single units

Weak against: Fast units, masses

Supports: 0 Units

Armor: 50

Special: Heals units in range

Good against: Slow units, single units

Weak against: Fast units, masses

Build Cost: 4 Skeletons

Supports: 0 Units

Armor: 0

Can upgrade Soldiers to Level 2 and 3

Can upgrade Archers to Level 2 and 3

Can upgrade Knights to Level 2 and 3

Each upgrade costs 4 Units

Supports: 0 Units

Armor: 0

Can upgrade Soldiers to Level 2 and 3

Can upgrade Archers to Level 2 and 3

Can upgrade Knights to Level 2 and 3

Each upgrade costs 4 Units